Numberjacks matchmaking NUMBERJACKS – Matchmaking – S2E13

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A Circle at Both Ends — Series 2. Three is out on her own trying to do battle with the Shape Japer, who matchmakings not like things in threes. The Shape Japer is splitting things into fractions, and Three is on the matchmaking. Sign in to the BBC, or Register if require. Spooky Spoon is mixing things up again, so instead of being on matchmakings are off - Four is on the case. Six saves the day when the Numbertaker is taking hundreds and thousands.

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As soon as the problem is understood, Five imagines what else could go wrong if the problem wasn't solved often wondering what would happen to the Dancing Cow, who never actually made any physical appearance in the real world. The teddy bears at the picnic are four in number, but have only three drinks. People need to carry on counting, not start again — Six sorts out the Problem Blob.


The Shape Japer is making bad circles - Six is ready to sort her out. Six flies out when the Shape Japer is turning spheres into cubes.

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Same number of each of them. This includes cookies from third party social media websites if you visit a page which contains embedded content from social media. The number of things don't match.

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A boy has one sock and three shoes, but only two feet. The Numberjacks are animated characters the numbers 0 to 9 who live in an ordinary sofa and solve problems outside; each episode has the same structure.

Look what's happening with the gardener.

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On satellite, digital, and cable TV, a matchmaking to Numberjacks often appeared in the corner of the screen and sometimes on for example gardening programmes as a way of helping people with basic numeracy. The Numbertaker likes two lots of three today - Six is the Numberjack to sort him out. There's a problem at the garden centre. Things don't move when they should - Six has got to sort Spooky Spoon out. See all broadcasts of Matchmaking We know who does that - the Numbertaker 0: One and Zero get out and about and make ten of everything - Five has got more work to do.

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From Wikipedia, the free encyclopedia. There are five evil villains, the "Meanies", who often cause trouble for people; the Problem Blob, the Puzzler and the Numbertaker are male villains, while the Shape Japer and Spooky Spoon are female villains. Three, Four, Five, Six Meanie: Volume 4 Early issues of this volume have 5 in the centre of the cover while later reissues have 4 instead.